The demo contains all the mini-games and the necessary scripts too!Īlso some additional scripts are included, but those are not required for the mini-games! All credits for the additional scripts go to their respective authors!Īll graphics used for the mini-games in the demo is made by me. You can get the demo with the scripts here: # * Settings for making infinite difficulties. So, it's a timing mini-game, can be called a "quick time event" # * This is a mini-game script, where the player needs to press buttons at the # "Stay-In-Range" mini-game instead of this one. # - Fixed a typo which resulted in reading the BGM change settings from the # * Posting modified versions of this script is allowed as long as you notice me # * Credit me (Sixth) in your game, pretty please! # * Free to use for whatever purposes you want. # * Place this script below Materials but above Main! # * Refer to the script's header for usage information! # method (along with the Input and Graphics update methods) until the game # All you have to do is to create a mini game instance and loop it's update # * For scripters: Easily implement this mini-game into any scenes! # * Completely image based! The images used can be changed during the game too! # scores in eventing.# * Settings for making infinite difficulties. # * The player can earn scores from winning in the game too. # * This is mini-game script, where the player needs to keep a cursor in the # - Added popups to show the player when the game starts/ends. # script (except the mini-game starting script call)! All of them are explained in the Mini-Game Base Alters the way all the vehicles behave, by regions or terrain the vehicle may or may not pass through, or land on. This script now requires my Mini-Game Base script too! Displays the current percentage of the atb, charge or cooldown bar filled and the number of actions currently available. # * Requires: Sixth's Picture Number Drawing
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